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Playful Moments of Activity

  • Rob Tieben
  • Janienke Sturm
  • Tilde Bekker
  • Ben Schouten
Part of the Communications in Computer and Information Science book series (CCIS, volume 277)

Abstract

In our design-research studies, we aim to persuade teenagers to engage in playful moments of casual activity. In this article, we present one explorative prototype: walk-of-fame, a multimedia installation that creates virtual avatars in a corridor, depending on the walking style of passers-by. We intend to create playful active moments throughout the day, independent of time or location, supported by mobile and ambient technologies.

Keywords

Playful interaction persuasive technology design research teenagers ambient gaming 

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References

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Rob Tieben
    • 1
    • 2
  • Janienke Sturm
    • 1
    • 2
  • Tilde Bekker
    • 1
    • 2
  • Ben Schouten
    • 1
    • 2
  1. 1.Department of Industrial DesignEindhoven University of TechnologyEindhovenThe Netherlands
  2. 2.Serious Gaming LectorateFontys University of Applied SciencesEindhovenThe Netherlands

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