Gaming for Therapy in a Healthcare Smart Ambient

  • Rui Neves Madeira
  • Octavian Postolache
  • Nuno Correia
Part of the Communications in Computer and Information Science book series (CCIS, volume 277)


Games elements are transcending the usual boundaries of their medium to enhance user experience and user engagement in non-game applications. Therapeutic serious gaming allows a patient to execute specific exercises while engaging with a game, trying to achieve its goals related to therapeutic activities. A ubiquitous therapeutic game corresponds to adding these elements into a context-aware smart ambient. This paper presents a proposal towards the use of therapeutic serious games in a pervasive healthcare assistive ambient. We are implementing these games to be used in the rehabilitation of both cognitive and motor deficits, taking advantage of the infrastructure developed for assisting and monitoring elderly and disabled people. The work’s research will also be used on studies to improve the system’s effectiveness through personalization.


Pervasive personalization therapeutic games smart ambient 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Arnrich, B., Mayora, O., Bardram, J., Tröster, G.: Pervasive healthcare: paving the way for a pervasive, user-centered and preventive healthcare model. Methods Inf. Med. 49(1), 67–73 (2010)Google Scholar
  2. 2.
    Bardram, J.E., Hansen, T.R., Mogensen, M., Soegaard, M.: Experiences from Real-World Deployment of Context-Aware Technologies in a Hospital Environment. In: Dourish, P., Friday, A. (eds.) UbiComp 2006. LNCS, vol. 4206, pp. 369–386. Springer, Heidelberg (2006)CrossRefGoogle Scholar
  3. 3.
    Deterding, S., Sicart, M., Nacke, L., O’Hara, K., Dixon, D.: Gamification: using game-design elements in non-gaming contexts. In: Proc. of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2011), pp. 2425–2428. ACM Press, USA (2011)CrossRefGoogle Scholar
  4. 4.
    Lindt, I., Ohlenburg, J., Pankoke-Babatz, U., Ghellal, S., Oppermann, L., Adams, M.: Designing cross media games. In: 2nd International Workshop on Gaming Applications in Pervasive Computing Environments (2005)Google Scholar
  5. 5.
    Postolache, O., Madeira, R.N., Correia, N., Girão, P.: UbiSmartWheel – A Ubiquitous System with Unobtrusive Services Embedded on a Wheelchair. In: Proc. ACM PETRA 2009, pp. 1–4. ACM press (2009)Google Scholar
  6. 6.
    Rego, P., Moreira, P.M., Reis, L.P.: Serious games for rehabilitation: A survey and a classification towards a taxonomy. In: Proc. CISTI 2010, June 16-19, pp. 1–6 (2010)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Rui Neves Madeira
    • 1
  • Octavian Postolache
    • 2
  • Nuno Correia
    • 3
  1. 1.Escola Superior de Tecnologia de Setúbal, IPSSetúbalPortugal
  2. 2.Instituto de TelecomunicaçõesInstituto Superior TécnicoLisboaPortugal
  3. 3.Interactive Multimedia GroupDI/FCT/New University of LisbonMt. CaparicaPortugal

Personalised recommendations