Around Play and Interaction Design Research

  • Vanessa De Luca
  • Maresa Bertolo
  • Michele Zannoni
Part of the Communications in Computer and Information Science book series (CCIS, volume 277)


The paper presents an inter-faculties experience stemming from the common interests of researchers and designers in ludic interactions between people and interfaces. The new territories mapped by the game and Ambient Intelligence (AmI) paradigms in everyday communication interfaces are a shift in how design incorporates new functions and meaning. Design itself has become a way to play with artifacts, complex systems and networks. Moving beyond formal and aesthetical use of games, it is possible to bring different competences to reflect together on the interviewing of game and play elements in the design of the daily spaces, objects and activities. The question is how the play paradigm can improve the relationship between people and ambients and, as a consequence, the issues of Interaction Design in the AmI field of study. In this paper we present our initiative to build a multidisciplinary design group. From our synergy three particular areas have been identified as new design sectors in which games are involved in person’s environments.


Interaction Design Game Studies Urban Games Board Game analysis Alternate and Augmented Reality Games 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Vanessa De Luca
    • 1
  • Maresa Bertolo
    • 2
  • Michele Zannoni
    • 3
  1. 1.Laboratory of Visual Culture - Interaction Design Lab, Department for Environment Constructions and Design (DACD)SUPSISwitzerland
  2. 2.School of Design, Dep. INDACO, (Industrial Design, Arts, Communication and Fashion)Politecnico di MilanoItaly
  3. 3.University of the Republic of San MarinoSan Marino

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