Leveraging Game Design to Promote Effective User Behavior of Intelligent Tutoring Systems

  • Matthew W. Johnson
  • Tomoko Okimoto
  • Tiffany Barnes
Conference paper

DOI: 10.1007/978-3-642-30950-2_82

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7315)
Cite this paper as:
Johnson M.W., Okimoto T., Barnes T. (2012) Leveraging Game Design to Promote Effective User Behavior of Intelligent Tutoring Systems. In: Cerri S.A., Clancey W.J., Papadourakis G., Panourgia K. (eds) Intelligent Tutoring Systems. ITS 2012. Lecture Notes in Computer Science, vol 7315. Springer, Berlin, Heidelberg

Abstract

We propose developing a mobile device application that will leverage game-play mechanics to incentivize optimal spacing for second language vocabulary acquisition. Through the collection and analysis of user log-data, we intend to investigate the effects of pervasive studying, studying vocabulary words for short intervals, many times throughout a day. This investigation will provide insight into new strategies of studying second language vocabulary, which may be more efficient.

Keywords

Game Design Spacing Second Language Acquisition Pervasive Games 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Matthew W. Johnson
    • 1
  • Tomoko Okimoto
    • 1
  • Tiffany Barnes
    • 1
  1. 1.University of North Carolina at CharlotteCharlotteUSA

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