Leveraging Game Design to Promote Effective User Behavior of Intelligent Tutoring Systems
We propose developing a mobile device application that will leverage game-play mechanics to incentivize optimal spacing for second language vocabulary acquisition. Through the collection and analysis of user log-data, we intend to investigate the effects of pervasive studying, studying vocabulary words for short intervals, many times throughout a day. This investigation will provide insight into new strategies of studying second language vocabulary, which may be more efficient.
KeywordsGame Design Spacing Second Language Acquisition Pervasive Games
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