Leveraging Game Design to Promote Effective User Behavior of Intelligent Tutoring Systems
- Cite this paper as:
- Johnson M.W., Okimoto T., Barnes T. (2012) Leveraging Game Design to Promote Effective User Behavior of Intelligent Tutoring Systems. In: Cerri S.A., Clancey W.J., Papadourakis G., Panourgia K. (eds) Intelligent Tutoring Systems. ITS 2012. Lecture Notes in Computer Science, vol 7315. Springer, Berlin, Heidelberg
We propose developing a mobile device application that will leverage game-play mechanics to incentivize optimal spacing for second language vocabulary acquisition. Through the collection and analysis of user log-data, we intend to investigate the effects of pervasive studying, studying vocabulary words for short intervals, many times throughout a day. This investigation will provide insight into new strategies of studying second language vocabulary, which may be more efficient.
KeywordsGame Design Spacing Second Language Acquisition Pervasive Games
Unable to display preview. Download preview PDF.