Behaviour-Based Cheat Detection in Multiplayer Games with Event-B

  • HaiYun Tian
  • Phillip J. Brooke
  • Anne-Gwenn Bosser
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7321)

Abstract

Cheating is a key issue in multiplayer games as it causes unfairness which reduces legitimate users’ satisfaction and is thus detrimental to game revenue. Many commercial solutions prevent cheats by reacting to specific implementations of cheats. As a result, they respond more slowly to fast-changing cheat techniques. This work proposes a framework using Event-B to describe and detect cheats from server-visible game behaviours. We argue that this cheat detection is more resistant to changing cheat techniques.

Keywords

Cheat detection multiplayer games Event-B 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • HaiYun Tian
    • 1
  • Phillip J. Brooke
    • 1
  • Anne-Gwenn Bosser
    • 1
  1. 1.School of ComputingTeesside UniversityMiddlesbroughUK

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