Does Movement Recognition Precision Affect the Player Experience in Exertion Games?
A new generation of exertion game controllers are emerging with a high level of movement recognition precision which can bedescribed as the ability to accurately discriminate between complex movements with regards to gesture recognition and in turn provide better on-screen feedback. These controllers offer the possibility to create a more realistic set of controls but they may require more complex coordination skills. This study examines the effect of increased movement recognition precision on the exertion gaming experience. The results showed that increasing the level of movement recognition precision lead to higher levels of immersion. We argue that the reasons why players are more immersed vary on the basis of their individual motivations for playing (i.e. to ‘relax’ or to ‘achieve’).
Keywordscomputer games control devices movement recognition precision exertion games immersion
Unable to display preview. Download preview PDF.
- 3.Li, N., Moraveji, N., Kimura, H., Ofek, E.: Improving the Experience of Controlling Avatars in Camera-Based Games Using Physical Input. In: Proceedings of the 14th Annual ACM International Conference on Multimedia (2006)Google Scholar
- 4.Höysniemi, J., Hämäläinen, P., Turkki, L.: Wizard of Oz prototyping of computer vision based action games for children. In: Conference on Interaction Design and Children: Building a Community (2004)Google Scholar
- 5.Dourish, P.: Where the Action Is - The Foundations of Embodied Interaction. The MIT Press, Cambridge (2001)Google Scholar
- 6.Rambusch, J.: The embodied and situated nature of computer game play. In: Proceedings of the Workshop on Cognitive Science of Games and Gameplay, Cogsci. (2006)Google Scholar
- 7.Lazzaro, N.: Why We Play Games: Four Keys to More Emotion Without Story, http://www.xeodesign.com/whyweplaygames/xeodesign_whyweplaygames.pdf (accessed)
- 8.Pasch, M., Bianchi-Berthouze, N., van Dijk, B., Nijholt, A.: Movement-based Sports Video Games: Investigating Motivation and Gaming Experience. Entertainment Computing 9(2), 169–180 (2009)Google Scholar
- 9.Lindley, S., Le Couteur, J., Bianchi-Berthouze, N.: Stirring up Experience through Movement in Game Play: Effects on Engagement and Social Behaviour. In: SIGCHI Conference on Human Factors in Computing Systems, pp. 511–514 (2008)Google Scholar
- 10.Jennett, C.I., Cox, A.L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., Walton, A.: Measuring and Defining the Experience of Immersion in Games. International Journal of Human Computer Studies (2008)Google Scholar
- 11.Mueller, F., Gibbs, M.R.: Evaluating a distributed physical leisure game for three players. In: Proceedings of the 19th Australasian Conference on Computer-Human Interaction: Entertaining User Interfaces, vol. 251, pp. 143–150. ACM, New York (2007)Google Scholar
- 12.MCN.com : Case Study – EA Sports Grand Slam Tennis, http://www.mcn.com.au/Resource/CaseStudyDetail.aspx?IdDataSource=102 (accessed)
- 13.Bereiter, C., Scardamalia, M.: Surpassing ourselves: An inquiry into the nature and implications of expertise. Open Court, Chicago (1993)Google Scholar
- 15.Bianchi-Berthouze, N.: Does body movement affect the player engagement experience? In: Conference on Kansei Engineering and Emotion Research, pp. 1953–1963 (2010)Google Scholar
- 16.Mueller, F., Agamanolis, S., Picard, R.: Exertion interfaces: Sports over a distance for social bonding and fun. In: International Conference on Human Factors in Computing Systems CHI 2003, pp. 561–568. ACM Press (2003)Google Scholar
- 17.Muller, F., Bianchi-Berthouze, N.: Evaluating Exertion Games Experiences from Investigating Movement Based. Human-Computer Interaction Series, Part 4, pp. 187–207. Springer, Heidelberg (2010)Google Scholar
- 19.Wired.com: Wii Sports Resort Makes Golfing Real Again (2009), http://www.wired.com/geekdad/2009/08/wii-sports-resort-makes-golfing-real-again/ (accessed)
- 20.Shrout, P.E., Fleiss, J.L.: Intraclass Correlations: Uses in Assessing Rater Reliability. Psychological Bulletin 86(2) (1979)Google Scholar