Skip to main content

The Attentive Machine: Be Different!

  • Conference paper
  • 976 Accesses

Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST,volume 78)

Abstract

We will demonstrate an intelligent Machine which is capable to choose within a small group of people (typically 3 people) the one it will interact with. Depending on people behavior, this person may change. The participants can thus compete to be chosen by the Machine. We use the Kinect sensor to capture both classical 2D video and depth map of the participants. Video-projection and audio feedback are provided to the participants.

This is a preview of subscription content, access via your institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • DOI: 10.1007/978-3-642-30214-5_33
  • Chapter length: 3 pages
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
eBook
USD   69.99
Price excludes VAT (USA)
  • ISBN: 978-3-642-30214-5
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book
USD   89.99
Price excludes VAT (USA)

References

  1. Hall, E.T.: The Hidden Dimension. Anchor Books (1966)

    Google Scholar 

  2. Leroy, J., Mancas, M., Gosselin, B.: Personal Space Augmented Reality Tool. In: First joint WIC/IEEE SP Symposium on Information Theory and Signal Processing in the Benelux, Bruxelles, Belgium (2011)

    Google Scholar 

  3. Mancas, M., Gosselin, B., Macq, B.: A Three-Level Computational Attention Model. In: Proceedings of ICVS Workshop on Computational Attention & Applications (WCAA 2007), Bielefeld, Germany (2007)

    Google Scholar 

  4. Audience set-up, http://www.chrisoshea.org/audience

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and Permissions

Copyright information

© 2012 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering

About this paper

Cite this paper

Leroy, J. et al. (2012). The Attentive Machine: Be Different!. In: Camurri, A., Costa, C. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2011. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 78. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-30214-5_33

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-30214-5_33

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-30213-8

  • Online ISBN: 978-3-642-30214-5

  • eBook Packages: Computer ScienceComputer Science (R0)