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Design of an Interactive Playground Based on Traditional Children’s Play

  • Daniel Tetteroo
  • Dennis Reidsma
  • Betsy van Dijk
  • Anton Nijholt
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 78)

Abstract

This paper presents a novel method for interactive playground design, based on traditional children’s play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children’s games. The method is explored by the development of a prototype interactive playground, which has been implemented and evaluated over two iterations.

Keywords

Computer Game Play Behaviour Computer Gaming Physical Play Play Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering 2012

Authors and Affiliations

  • Daniel Tetteroo
    • 1
  • Dennis Reidsma
    • 1
  • Betsy van Dijk
    • 1
  • Anton Nijholt
    • 1
  1. 1.Department of Human Media InteractionUniversity of TwenteThe Netherlands

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