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Spicing Up Map Generation

  • Tobias Mahlmann
  • Julian Togelius
  • Georgios N. Yannakakis
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7248)

Abstract

We describe a search-based map generator for the classic real-time strategy game Dune 2. The generator is capable of creating playable maps in seconds, which can be used with a partial recreation of Dune 2 that has been implemented using the Strategy Game Description Language. Map genotypes are represented as low-resolution matrices, which are then converted to higher-resolution maps through a stochastic process involving cellular automata. Map phenotypes are evaluated using a set of heuristics based on the gameplay requirements of Dune 2.

Keywords

Cellular Automaton Cellular Automaton Strategy Game Game Engine Terrain Type 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Tobias Mahlmann
    • 1
  • Julian Togelius
    • 1
  • Georgios N. Yannakakis
    • 1
  1. 1.IT University of CopenhagenCopenhagenDenmark

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