Graph Grammars as a Representation for Interactive Evolutionary 3D Design

  • James McDermott
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7247)


A new interactive evolutionary 3D design system is presented. The representation is based on graph grammars, a fascinating and powerful formalism in which sub-graphs, nodes and edges are iteratively rewritten by rules analogous to those of context-free grammars and shape grammars. The nodes of the resulting derived graph are labelled with Euclidean coordinates: therefore the graph fully represents a 3D beam design. Results from user-guided runs are reported, demonstrating the flexibility of the representation. Comparison with results using an alternative graph representation demonstrates that the graph grammar search space is rich in appealing, organised designs. A set of numerical graph features are defined in an attempt to computationally distinguish between good and bad areas of the search space, leading to the definition of a computational fitness function and non-interactive runs.


Feature Vector Good Individual Graph Grammar Computer Implementation Grammatical Evolution 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • James McDermott
    • 1
  1. 1.EvoDesignOpt,CSAILMITUSA

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