Study of Arduino for Creative and Interactive Artwork Installations
- Cite this paper as:
- Shaikh M.H. (2012) Study of Arduino for Creative and Interactive Artwork Installations. In: Chowdhry B.S., Shaikh F.K., Hussain D.M.A., Uqaili M.A. (eds) Emerging Trends and Applications in Information Communication Technologies. IMTIC 2012. Communications in Computer and Information Science, vol 281. Springer, Berlin, Heidelberg
The Arts and Software are often thought as two parallel fields but with the growth of the information technology, the gap between these two fields is rather decreasing. The present existing majority of the tools are focused for the commercial business settings such as software development but the scope of the field can be increased to the other fields such as education and serving people in different fields such as Artists. The Artists are in search of open source software tools which can enhance their creative ability and at the same time want to collaborate with others to increase their knowledge on the tool. The creativity is difficult to measure as we have to consider the way the tool is enhancing the creative knowledge of the user using the tool. The creativity can also be based upon understanding the relations between different phenomena governing the tool such as Artist, Artwork, Visitor and Software. The ArTe conceptual model is based upon these principles, so the tools are evaluated based upon the ArTe conceptual model.
KeywordsArduino Artist Artwork Creativity Collaboration Conceptual Framework Interactivity Evaluation Technology
Unable to display preview. Download preview PDF.