Skip to main content

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 157))

  • 1577 Accesses

Abstract

Games can be instantiated for learning as they involve mental and physical stimulation and they develop practical skills – they force the player to decide, to choose, to define priorities, to solve problems, etc. Serious Games are specifically designed to change behaviors and impart knowledge. The objective of the project SELEAG is to evaluate the use of Serious Games for learning history, culture and social relations. An extensible, online, multi-language, multi-player, collaborative and social game platform for sharing and acquiring knowledge of the history of European regions was developed for this purpose and was tested with students.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 259.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 329.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 329.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Batista, R., de Vaz Carvalho, C.: Learning Through Role Play Games. In: Proceedings of FIE 2008 - 38th IEEE Annual Frontiers in Education Conference (October 2008)

    Google Scholar 

  2. Batista, R., Vaz de Carvalho, C.: Funchal 500 Years: Learning Through Role Play Games. In: Proceedings of the 2nd European Conference on Games Based Learning (October 2008)

    Google Scholar 

  3. Riyis, M.T.: RPG e Educação, http://www.jogodeaprender.com.br/artigos_1.html

  4. Andrade, F.: Possibilidades de uso do RPG, http://www.historias.interativas.nom.br/educ/rpgtese.htm

  5. Marcatto, A.: O que é o RPG?, http://www.alfmarc.psc.br/avent_edu_o_que.asp

  6. Nunes, H.: O jogo RPG e a socialização do conhecimento. Palestra nos Encontros Bibli. Universidade Federal de Santa Catarina, Florianoplis, http://www.encontros-bibli.ufsc.br/bibesp/esp_02/5_nunes.pdf

  7. Papert, S.: A Máquina das Crianças: Repensando a Escola na Era da Informática. Trad. Sandra Costa. Artes Médicas, Porto Alegre, http://www.psicolatina.org/revista/index.php?option=com_content&task=view&id=26&Itemid=20

  8. Chen, S., Michael, D.: Serious Games: Games that Educate, Train and Inform. Thomson Course Technology, USA (2005)

    Google Scholar 

  9. Zyda, M.: From visual simulation to virtual reality to games. Computer 38(9), 25–32 (2005)

    Article  Google Scholar 

  10. Squire, K.D.: Replaying history: Learning world history through playing Civilization III. Indiana University, Bloomington, IN. 200

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Carlos Vaz de Carvalho .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Vaz de Carvalho, C. (2012). Learning with Serious Games: The SELEAG Approach. In: Gaol, F. (eds) Recent Progress in Data Engineering and Internet Technology. Lecture Notes in Electrical Engineering, vol 157. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-28798-5_39

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-28798-5_39

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-28797-8

  • Online ISBN: 978-3-642-28798-5

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics