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A New Three-Dimensional Spherical Terrain Rendering Method Based on Network Environment

  • X. F. Dai
  • H. J. Xiong
  • X. W. Zheng
Part of the Advances in Intelligent and Soft Computing book series (AINSC, volume 145)

Abstract

A new three-dimensional spherical terrain rendering method based on network environment is proposed in this study. Delay of fetching data or failure of data transmission could happen on network environment, and this method can deal with the situation without affecting real-time rending. In this method, a set of nest regular grids (NRG) are used to cache the terrain, Graphics hardware GPU is applied to accelerate the terrain rendering, and cracks elimination is discussed.

Keywords

Network Environment Terrain Data IEEE Visualization Terrain Level Real Mesh 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag GmbH Berlin Heidelberg 2012

Authors and Affiliations

  1. 1.The State Key laboratory of information Engineering, Mapping and Remote SensingWuhanChina

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