Skip to main content

Abstract

In this paper, we introduce a new method of technology enhanced prototyping called Virtual Interactive Prototyping (VIP). Prototype is a model that mimics the static or working behavior of an actual product before manufacturing the product. Prototyping is implemented by displaying the individual components over a physical model constructed using Cardboard or Thermocole in the actual size and shape of the original product. The components of the equipment or product such as screen, buttons etc. are then projected using a projector connected to the computer into the physical model. Users can interact with the prototype like the original working equipment. Computer Vision techniques as well as sound processing techniques are used to detect and recognize the user gestures captured using a web camera and microphone. VIP is a fast, flexible and interactive prototyping method and has many advantages over existing immersive video prototyping methods.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Mistry, P.: Sixth Sense, http://www.pranavmistry.com/sixthsense

  2. Akaoka, E., Ginn, T., Vertegaal, R.: Display Objects: Prototyping Functional Physical Interfaces on 3D Styrofoam, Paper or Cardboard Models. Proceedings of ACM (2010)

    Google Scholar 

  3. Avrahami, D., Hudson, S.E.: Forming Interactivity: A Tool for Rapid Prototyping of Physical Interactive Products. In: The Proceedings of the ACM Symposium on Designing Interactive Systems, DIS 2002, pp. 141–146 (2002)

    Google Scholar 

  4. Gopinath, R.: Immersive Virtual Facility Prototyping for Design and Construction Process Visualization, M.S. Thesis, The Pennsylvania State University, University Park, PA (2004)

    Google Scholar 

  5. Maldovan, K., Messner, J.I., Faddoul, M.: Framework for Reviewing Mockups in an Immersive Environment. In: 6th International Conference on Construction Applications of Virtual Reality, Orlando, FL, August 3-4, 6 pages (2006)

    Google Scholar 

  6. Singh, P., Ha, H.N., Olivier, P., Kray, C., Blythe, P., James, P.: Rapid Prototyping and Evaluation of Intelligent Environments using Immersive Video. In: Proceedings of the MODIE 2006 Workshop, MobileHCI 2006, Espoo, Finland, pp. 36–41 (2006)

    Google Scholar 

  7. Optimus. Optimus Maximus Keyboard (2008), http://www.artlebedev.com/everything/optimus/

  8. Holman, D., Vertegaal, R., Altosaar, M.: PaperWindows: Interaction Techniques for Digital Paper. In: The Proceedings of CHI 2005, pp. 591–599. ACM Press (2005)

    Google Scholar 

  9. OpenCV Libray, http://www.sourceforge.com/opencv

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering

About this paper

Cite this paper

Zacharia, K., Elias, E.P., Varghese, S.M. (2012). Virtual Interactive Prototyping. In: Meghanathan, N., Chaki, N., Nagamalai, D. (eds) Advances in Computer Science and Information Technology. Computer Science and Engineering. CCSIT 2012. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 85. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-27308-7_63

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-27308-7_63

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-27307-0

  • Online ISBN: 978-3-642-27308-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics