Skip to main content

Role Playing for Scholarly Articles

  • Conference paper
Software Engineering, Business Continuity, and Education (ASEA 2011)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 257))

  • 1681 Accesses

Abstract

In attempting to read a scholarly article, learners (students) often struggle with problems of comprehension. It is likely that when a scholar writes a paper and discusses a new idea or a method within a particular discipline, they assume that readers have a scholarly background enabling them to understand the paper content in detail. Such an assumption is not justified, and there is evidence that students who are learning to carry out research for the first time find that understanding scholars’ papers is not always an easy task. Deciding which RE (Requirement Elicitation) technique and tool to apply to issues can become complicated for educators constructing a learning approach which emphasises that group learners should read scholarly articles in a short time and be able to summarise the content from the article, while at the same time allowing learners to devise solutions that will, enhance their creativity and innovation, allowing them to explore how an idea in a paper could be integrated into an industry application. A case study in this paper introduces a university framework, which can be applied to aid students in their decision-making on selecting a presentation technique; that is, choosing role-playing as the appropriate technique for an effective learning outcome.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Anonymous. What is a scholarly article or book? http://instructional1.calstaela.edu/tclim/definition-boxes/scholarly_article.htm (accessed on November 25, 2010)

  2. California State University, Chico Meriam Library http://www.csuchico.edu/lins/handouts/scholarly.pdf (accessed on November 25, 2010)

  3. Hussein, R., Goodman, J.: Leading with Knowledge: The Nature of Competition in the 21st Century. Sage, Thousand Oaks (1998)

    Google Scholar 

  4. Sommerville, I.: Software Engineering. Addison Wesley, Wokingham (1983)

    MATH  Google Scholar 

  5. Ambler, S.W.: Agile Modelling: Extreme Practices for eXtreme Programming and the Unified Process. John Wiley and Sons, New York (2002)

    Google Scholar 

  6. Cockburn, A., Highsmith, J.: Agile software development: The people factor. IEEE Computer 34(11), 131–133 (2001)

    Article  Google Scholar 

  7. Kotonya, G., Sommerville, I.: Requirements Engineering Processes and Techniques. John Wiley and Sons, New York (1998)

    Google Scholar 

  8. Kotonya, G., Sommerville, I.: Requirements engineering with viewpoints. Software Engineering 1(11), 5–18 (1996)

    Article  Google Scholar 

  9. Vonk, R.: Prototyping: The Effective Use of CASE Technology. Prentice Hall, New York (1990)

    Google Scholar 

  10. Young, R.R.: Effective Requirements Practices. Addison-Wesley, Boston (2001)

    Google Scholar 

  11. Tyson, R.H., LaFrance, J.: Integrating Role-Play into Software Engineering Courses. Journal of Computing Sciences in Colleges 22(2), 32–38 (2006)

    Google Scholar 

  12. Berstein, L., Klappholz, D., Kelley, C.: Eliminating adversion to software process in computer science students and measuring the results. In: Proceedings of the 15th Conference on Software Engineering Education and Training (2002)

    Google Scholar 

  13. Sullivan, S.A.: A software project management course role play team project approach emphasizing written and oral communication skills. In: Proceedings of the 24th SIGCSE Technical Symposium on Computer Science Education (1993)

    Google Scholar 

  14. Skehan, P.: A Cognitive Approach To Language Learning. Oxford University Press, Oxford (1998)

    Google Scholar 

  15. Henry, T.R., LaFrance, J.: Integrating role-play into software engineering courses. Journal of Computing Science in Colleges 22(2), 32–88 (2006)

    Google Scholar 

  16. Ludi, S., Natarajan, S., Reichlmayr, T.: An introductory software engineering course that facilitates active learning. In: Proceedings of the 36th SIGCSE Technical Symposium on Computer Science Education, pp. 302–306 (2005)

    Google Scholar 

  17. Jones, J.: Participatory teaching methods in computer science. In: Proceedings of the 18th SIGCSE Technical Symposium On Computer Science Education (1987)

    Google Scholar 

  18. Andrianoff, S., Levine, D.: Role playing in an object-oriented world. In: Proceedings of the 33rd SIGCSE Technical Symposium on Computer Science Education (2002)

    Google Scholar 

  19. McGuffee, J.: Drama in the computer science classroom. Journal of Computing Sciences in Colleges 19(4), 292–298 (2004)

    Google Scholar 

  20. Kane, L.: Learners and active learning methodologies. International Journal of Lifelong Education 23(3), 275–286 (2004)

    Article  Google Scholar 

  21. Buchanan, D., Huczynski, A.: Organizational Behaviour. Prentice Hall, London (1995)

    Google Scholar 

  22. Kheong, L.S.: Framework for structuring learning in problem-based learning, http://pbl.tp.edu.sg/Understanding%20PBL/Articles/lyejayarartna.pdf (accessed December 6, 2009)

  23. Clarke, S., Thomas, R., Adams, M.: Developing case studies to enhance student learning, http://crpit.com/confpapers/CRPITV42Clarke.pdf (accessed December 6, 2009)

  24. Aha, D.W.: Case-based learning algorithms. In: Proceedings of DARPA Workshop on Case-Based Reasoning, pp. 147–157. Morgan Kaufmann, San Mateo (1991)

    Google Scholar 

  25. Cardie, C.: Using decision trees to improve case-based learning, fMJ: http://www.cs.cornell.edu/home/cardie/papers/ml-93.ps+8.+C.+Cardie,+1991.+%E2%80%9CUsing+Decision+Trees+to+Improve+Case-Based+Learning&cd=1&hl=en&ct=clnk&gl=sg (accessed December 6, 2009)

  26. Drummond, C.: Using a case base of surfaces to speed-up reinforcement learning. In: Proceedings of the 2nd International Conference on Case-Based Reasoning Research and Development, pp. 435–444. Springer, London (1997)

    Chapter  Google Scholar 

  27. Kolodner, J.L.: Case-Based Learning. Morgan-Kaufmann, San Mateo (1993)

    Book  MATH  Google Scholar 

  28. Drucker, P.F.: The coming of the new organization. Harvard Business Review on Knowledge Management, 1–19 (1998)

    Google Scholar 

  29. Hussein, R., Goodman, J.: Leading with Knowledge: The Nature of Competition in the 21st Century. Sage, Thousand Oaks (1998)

    Google Scholar 

  30. Davenport, T., Prusak, L.: Working Knowledge: How Organizations Manage What They Know. Harvard Business School Press, Boston (1998)

    Google Scholar 

  31. Chua, B.B., Dyson, L.E.: Applying the ISO 9126 model to the evaluation of an e-learning System. In: Proceedings of the 21st ASCILITE Conference, pp. 184–190 (2004)

    Google Scholar 

  32. Chua, B.B., Bernardo, D.V.: Introducing scholarly articles: A way for attaining educational sustainability. In: 2nd International IEEE Conference on Mobile, Hybrid, and On-Line Learning (2010)

    Google Scholar 

  33. Kotter, J.P., Schlesinger, L.A.: Choosing strategies for change. Harvard Business Review, 1–13 (2008)

    Google Scholar 

  34. Kaplan, M.A.: Learning to converse in a foreign language: the Reception Game. Simulation and Gaming, 149–163 (2008)

    Google Scholar 

  35. University of Technology, Sydney, Think. Change. Do, http://www.uts.edu.au/ (accessed November 26, 2010)

  36. Chua, B.B., Bernardo, D.V.: Integrating scholarly articles within e-learning courses: a framework. In: Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2011, Darmstadt, Germany, June 27-29. ACM (2011)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Chua, B.B. (2011). Role Playing for Scholarly Articles. In: Kim, Th., et al. Software Engineering, Business Continuity, and Education. ASEA 2011. Communications in Computer and Information Science, vol 257. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-27207-3_72

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-27207-3_72

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-27206-6

  • Online ISBN: 978-3-642-27207-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics