Advertisement

Web3D Based Multimedia Software of Safety Knowledge for Children

  • Zhen Liu
  • YanJie Chai
Part of the Advances in Intelligent and Soft Computing book series (AINSC, volume 129)

Abstract

Safety education for children is still a urgent task in china, teaching children to learn safety knowledge in life is very important. With the development of Internet, there is a growing concern in web based e-learning software. Based on the psychological characteristic of children and constructivism learning theory, web3d is a good tool for developing education software for children. The design method of web3d software is introduced with traffic education and virtual digestive system, a finite state machine expresses the behavior state of a virtual character, and NPC characters are introduced to increase the interest of the scene. The Web3d based education software can run both on local PC and on the Internet, a child user can explore safety knowledge in interactive method. The demo system can make children safety education more vivid, interactive and interesting.

Keywords

Virtual Reality Virtual World Fetal Alcohol Syndrome Virtual Character Safety Education 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Bernstein, D.A., Stewart, A.C., Roy, E.J., Wickens, C.D.: Psychology, 4th edn., pp. 360–361. Houghton Miffin Company, New York (1997)Google Scholar
  2. 2.
    Leslie, P.S., Steff, G., Jerry, E.G.: Constructivism in education. Lawrence Erlbaum Associates, Inc., Hillsdale (1995)Google Scholar
  3. 3.
    Gibson, J.J.: The ecological approach to visual perception. Lawrence Erlbaum Associates, Inc., Hillsdale (1986)Google Scholar
  4. 4.
    William, R.S., Alan, B.C.: Understanding Virtual Reality, Interface, Application, and Design. Elsevier Press, Amsterdam (2003)Google Scholar
  5. 5.
    Geroimenko, V., Chen, C. (eds.): Visualizing Information Using SVG and X3D. Springer-Verlag London Limited, London (2005)zbMATHGoogle Scholar
  6. 6.
    Hiroshi, Y.: Virtual chemical education-agent oriented global education system for chemistry. Chemical Education 4(1) (2000)Google Scholar
  7. 7.
    Haller, M., Holm, R., Volkert, J., Wagner, R.: omVR - A Safety Training System for a Virtual Refinery. In: Proceedings of ISMCR 1999, Workshop of Virtual Reality and Advanced Human-Robot Systems, Tokyo, Japan, pp. 291–298 (1999)Google Scholar
  8. 8.
    Yoon, I., Yoon, S., Williams, R.J., Martinez, N.D., Dunne, J.A.: Interactive 3D visualization of highly connected ecological networks on the WWW. In: ACM Symposium on Applied Computing (SAC 2005), Multimedia and Visualization Section, pp. 1207–1217 (2005)Google Scholar
  9. 9.
    Belfore, L.A., Vennam II, R.: Vrml for urban visualization. In: Proceedings of the 1999 Winter Simulation Conference, pp. 1454–1459 (1999)Google Scholar
  10. 10.
    Lima, E.-M., Honjo, T., Umekia, K.: The validity of VRML Images as a Stimulus for Landscape Assessment, vol. 77(1-2), pp. 1–2 (2006)Google Scholar
  11. 11.
    Roussou, M., Oliver, M., Slater, M.: The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning. Virtual Reality 10(3-4), 227–240 (2006)CrossRefGoogle Scholar
  12. 12.
    Tomaz, A.: Teaching biology in primary and secondary schools with the help of the dynamic HTML and web virtual reality (web3D) projects. Interactive Educational Multimedia (4), 89–98 (2002)Google Scholar
  13. 13.
    Cai, Y., Lu, B., Fan, Z., Indhumathi, C., Lim, K.T., Chan, C.W., Jiang, Y., Li, L.: Bio-edutainment: Learning life science through X gaming. Computer & Graphics 30, 3–9 (2006)CrossRefGoogle Scholar
  14. 14.
    Torsten, F.: The virtual oceanarium. Communications of the ACM 43(7), 94–101 (2000)CrossRefGoogle Scholar
  15. 15.
    Liu, Z.: Design of a Cartoon Game for Traffic Safety Education of Children in China. In: Pan, Z., Aylett, R.S., Diener, H., Jin, X., Göbel, S., Li, L. (eds.) Edutainment 2006. LNCS, vol. 3942, pp. 589–592. Springer, Heidelberg (2006)CrossRefGoogle Scholar
  16. 16.
    Padgett, L.S., Strickland, D., Coles, C.D.: Case study: using a virtual reality computer game to teach fire safety skills to children diagnosed with fetal alcohol syndrome. Journal of Pediatric Psychology 31(1), 65–70 (2006)CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Zhen Liu
    • 1
  • YanJie Chai
    • 1
  1. 1.Faculty of Information Science and TechnologyNingbo UniversityNingboChina

Personalised recommendations