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Image Synthesis Based on Computer Graphics

  • Bixia Xu
  • Guotu Shen
  • Jiguang Cai
  • Zhanhai Dong
  • Jing Gao
Chapter
Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 129)

Abstract

The computer simulation can conveniently model the real scenes at little expense. In this paper, in order to realize the synthesis of the object and background images, their image data is firstly obtained through computer simulation. In order to view the background and objects at different angles, the coordinate system is reset according to the principle of perspective transformation. Then, according to the characteristic values of image data, the visualization of the scene is made, and the scene is rendered with a programming language combining with the 3D graphics and model libraries provided by OpenGL. In addition, a unity of the color patches of the object image and background image is made to display the scene in reality. It is shown that this method has a good reference value regarding the image synthesis simulation.

Keywords

Image synthesis Object and Background OpenGL 

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References

  1. 1.
    Gao, C.X., Zhao, Q.J., Zhang, W.Y.: Fundamentals of Computer Graphics, 2nd edn. Posts & Telecommunications Press, Beijing (2007)Google Scholar
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    Wang, Y.H., Wang, J.: Method of generating infrared radiative scenes based on image synthesis. Infrared and Laser Engineering 36, 238–240 (2007)Google Scholar
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    Xiao, X.: Workroom: OpenGL SuperBible, 2nd edn., p. 121. Posts & Telecommunications Press, Beijing (2001)Google Scholar

Copyright information

© Springer-Verlag GmbH Berlin Heidelberg 2012

Authors and Affiliations

  • Bixia Xu
    • 1
  • Guotu Shen
    • 1
  • Jiguang Cai
    • 1
  • Zhanhai Dong
    • 2
  • Jing Gao
    • 2
  1. 1.State Key Laboratory of Precision Spectroscopy, Department of PhysicsEast China Normal UniversityShanghaiChina
  2. 2.Department of PhysicsShanghai Jiaotong UniversityShanghaiChina

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