Abstract
In this paper, we design a new blending array δ-zk-buffer to improve the rendering quality and remove the hidden surface. δ-zk-buffer is a three-dimensional array according to the region of drawing and numbers of blending Surfels. It is controlled by the tolerance δ and generated during rendering process. We also design blending rendering algrithm based on non uniform partitioning point-octree data structure to realizes the balance of drawing speed and drawing quality according to the distance of viewpoint position and models. Point-octree data structure can filter invisible points before the time-consuming process of rendering and can help to select different detail levels according to the view point position to control the complexity and speed of rendering.
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© 2012 Springer-Verlag GmbH Berlin Heidelberg
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Jiang, Y., Yu, B., Sun, Y. (2012). A Blending and Hidden Surface Removal Method for Large-Scale Point-Based Models. In: Qian, Z., Cao, L., Su, W., Wang, T., Yang, H. (eds) Recent Advances in Computer Science and Information Engineering. Lecture Notes in Electrical Engineering, vol 126. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25766-7_63
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DOI: https://doi.org/10.1007/978-3-642-25766-7_63
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