Abstract
In order to solve the lack of high resolution imagery and DEM in the accurate simulation of lunar terrain, a fast algorithm for simulating the lunar terrain is presented in this paper. The algorithm fits simple shapes of lunar craters based on rotational equation, and simulates the true distributing of craters using random function. The experimental results demonstrate that the proposed algorithm is not only effective in the simulating of craters which accord with the true lunar terrain well in shape and distributing but also actualizes the secondary impact of craters.
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© 2011 Springer-Verlag Berlin Heidelberg
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Jian-Sheng, L., Wei-min, L., Chao-zhen, L., Xiao-yan, M., Zhan-wei, L. (2011). Fast Algorithm for Lunar Craters Simulation. In: Lee, G. (eds) Advances in Automation and Robotics, Vol. 2. Lecture Notes in Electrical Engineering, vol 123. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25646-2_40
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DOI: https://doi.org/10.1007/978-3-642-25646-2_40
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-25645-5
Online ISBN: 978-3-642-25646-2
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