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Bilinear Games: Polynomial Time Algorithms for Rank Based Subclasses

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Internet and Network Economics (WINE 2011)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7090))

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Abstract

Motivated by the sequence form formulation of Koller et al. [16], this paper considers bilinear games, represented by two payoff matrices (A,B) and compact polytopal strategy sets. Bilinear games are very general and capture many interesting classes of games including bimatrix games, two player Bayesian games, polymatrix games, and two-player extensive form games with perfect recall as special cases, and hence are hard to solve in general. For a bilinear game, we define its best response polytopes (BRPs) and characterize its Nash equilibria as the fully-labeled pairs of the BRPs. Rank of a game (A,B) is defined as rank(A + B). In this paper, we give polynomial-time algorithms for computing Nash equilibria of (i) rank-1 games, (ii) FPTAS for constant-rank games, and (iii) when rank(A) or rank(B) is constant.

Refer [9] for the full version. We thank Milind Sohoni for helpful comments and corrections.

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Garg, J., Jiang, A.X., Mehta, R. (2011). Bilinear Games: Polynomial Time Algorithms for Rank Based Subclasses. In: Chen, N., Elkind, E., Koutsoupias, E. (eds) Internet and Network Economics. WINE 2011. Lecture Notes in Computer Science, vol 7090. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25510-6_35

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  • DOI: https://doi.org/10.1007/978-3-642-25510-6_35

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-25509-0

  • Online ISBN: 978-3-642-25510-6

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