A Research Framework for Playful Persuasion Based on Psychological Needs and Bodily Interaction

  • Marco Rozendaal
  • Arnold Vermeeren
  • Tilde Bekker
  • Huib de Ridder
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7065)


This paper presents a research framework that relates interactive systems to behavioral change with psychological needs and bodily interaction as intermediating variables. The framework is being developed in a multidisciplinary research project that focuses on how to design intelligent play environments that promote physical and social activities. Here, the framework serves to generate design relevant research questions and to guide communication amongst group members.


persuasive technology play user experience bodily interaction interactive systems design ambient intelligence research through design 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Marco Rozendaal
    • 1
  • Arnold Vermeeren
    • 1
  • Tilde Bekker
    • 2
  • Huib de Ridder
    • 1
  1. 1.Faculty of Industrial Design EngineeringDelft University of TechnologyThe Netherlands
  2. 2.Department of Industrial DesignEindhoven University of TechnologyThe Netherlands

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