Using Information Visualization to Understand Interactive Narrative: A Case Study on Façade

  • Serdar Sali
  • Michael Mateas
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7069)


Video games increasingly take place in dynamic worlds with more autonomous characters and highly variable and moldable narratives. However, our tools for studying how players interact with these complex worlds are severely limited. In this paper, we propose different visualizations that can be used to more effectively analyze interactive narrative systems, and present a case study that applies these techniques to analysis of player logs from the interactive drama Façade.


Information visualization story analysis game design 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Serdar Sali
    • 1
  • Michael Mateas
    • 1
  1. 1.Department of Computer Science, Baskin School of EngineeringUniversity of CaliforniaSanta CruzUSA

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