Framing Storytelling with Games

  • Karl Bergström
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7069)


The purpose of this article is to aid the design of support tools for storytelling games, and to ease the analysis and understanding of storytelling games by expanding the hitherto available framing. Based on interviews with players, it outlines frames in storytelling games, expands the concept and suggests how this can be used in designs with examples from current and future storytelling support tools.


Storytelling storytelling games interactive storytelling role-playing mediated communication storytelling support systems 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Karl Bergström
    • 1
  1. 1.The Interactive Institute and Gothenburg UniversityGothenburgSweden

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