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FaceSnap: Game-Based Courseware as a Learning Tool for Children with Social Impairment

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Visual Informatics: Sustaining Research and Innovations (IVIC 2011)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 7067))

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Abstract

Gaming has been viewed as a way of making education fun and is able to engage children in the learning process longer. This paper presents a development of a game-based courseware for children with social impairment. This courseware focuses on helping children with Asperger’s Syndrome to learn facial expression and social behavior. Six children are divided into two groups; Asperger’s Syndrome group and a control group consisting of normal children are tested in playing this game. The result shows that there is an improvement in the former group’s scores which indicates that this courseware is effective in helping children with social impairment to learn facial expressions and social behavior.

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© 2011 Springer-Verlag Berlin Heidelberg

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Chen, Y.Y., Wan Ahmad, W.F., Zulkarnain, N.Z. (2011). FaceSnap: Game-Based Courseware as a Learning Tool for Children with Social Impairment. In: Zaman, H.B., et al. Visual Informatics: Sustaining Research and Innovations. IVIC 2011. Lecture Notes in Computer Science, vol 7067. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25200-6_30

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  • DOI: https://doi.org/10.1007/978-3-642-25200-6_30

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-25199-3

  • Online ISBN: 978-3-642-25200-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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