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Filtering Joystick Data for Shooter Design Really Matters

  • Christoph Lürig
  • Nils Carstengerdes
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6972)

Abstract

Designing satisfactory, quick and precise control schemes for shooters on consoles remains one of the major game play programming challenges today. Besides the application of game situation specific control aids like soft locking even simple and game unspecific filtering approaches can improve the control quality significantly. In this paper we will objectify and quantify this effect that is well known among game developers as heuristic knowledge.

Keywords

Frame Rate Game Design Filter Technique High Frame Rate Type Filter 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Christoph Lürig
    • 1
  • Nils Carstengerdes
    • 2
  1. 1.Trier University of Applied ScienceGermany
  2. 2.German Aerospace CenterGermany

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