Designing Highly Engaging eBook Experiences for Kids

  • Luca Colombo
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6966)


The HEBE (Highly Engaging eBook Experiences) project aims to explore how children can be involved into the design and evaluation of novel eBook interfaces in order to make the reading experience more engaging to younger audience.


Intrinsic Motivation Summative Evaluation Reading Experience Flow Theory Experience Sampling Method 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Clark, C., Rumbold, K.: Reading for Pleasure: A Research Overview (2006)Google Scholar
  2. 2.
    Csikszentmihalyi, M.: Flow: The Psychology of Optimal Experience. Harper Perennial (2008)Google Scholar
  3. 3.
    Mcquillan, J., Conde, G.: The conditions of flow in reading: two studies of optimal experience. Reading Psychology 17, 109–135 (1996)CrossRefGoogle Scholar
  4. 4.
    Worthy, J., Moorman, M., Turner, M.: What Johnny Likes to Read Is Hard to Find in School. Reading Research Quarterly 34, 12–27 (1999)CrossRefGoogle Scholar
  5. 5.
    Hill, B.: The Magic of Reading (1999)Google Scholar
  6. 6.
    Hoffman, D.L., Novak, T.P.: Flow Online: Lessons Learned and Future Prospects. Journal of Interactive Marketing 23, 23–34 (2009)CrossRefGoogle Scholar
  7. 7.
    Pilke, E.: Flow experiences in information technology use. International Journal of Human-Computer Studies 61, 347–357 (2004)CrossRefGoogle Scholar
  8. 8.
    Druin, A.: Cooperative inquiry: developing new technologies for children with children. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems the CHI is the Limit - CHI 1999, pp. 592–599. ACM Press, New York (1999)Google Scholar
  9. 9.
    Khan, V.J., Markopoulos, P., Eggen, B.: Features for the future Experience Sampling Tool. In: Mobile Living Labs 2009: Methods and Tools for Evaluation in the Wild, pp. 31–34 (2009)Google Scholar
  10. 10.
    Consolvo, S., Walker, M.: Using the experience sampling method to evaluate ubicomp applications. IEEE Pervasive Computing 2, 24–31 (2003)CrossRefGoogle Scholar
  11. 11.
    Markopoulos, P., Read, J.C., MacFarlane, S., Hoysniemi, J.: Evaluating Children’s Interactive Products: Principles and Practices for Interaction Designers. Morgan Kaufmann Publishers Inc., San Francisco (2008)Google Scholar
  12. 12.
    Finneran, C.M., Zhang, P.: Flow in computer-mediated environments: promises and challenges. Communications of the Association for Information Systems 15, 82–101 (2005)Google Scholar
  13. 13.
    Nell, V.: Lost in a Book: The Psychology of Reading for Pleasure. Yale University Press, New Haven (1988)Google Scholar
  14. 14.
    Bargas-Avila, J.A., Hornbæk, K.: Old wine in new bottles or novel challenges: a critical analysis of empirical studies of user experience. In: Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems - CHI 2011, pp. 2689–2698. ACM Press, New York (2011)CrossRefGoogle Scholar
  15. 15.
    ISO technical committee 159 (Ergonomics of human-system interaction): ISO 9241 Part 210: Human-centred design for interactive systems. International Organization for Standardization (ISO), Geneva, Switzerland (2010) Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Luca Colombo
    • 1
  1. 1.Faculty of InformaticsUniversity of Lugano (USI)LuganoSwitzerland

Personalised recommendations