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LIFEisGAME: A Facial Character Animation System to Help Recognize Facial Expressions

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ENTERprise Information Systems (CENTERIS 2011)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 221))

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Abstract

This article presents the LIFEisGAME project, a serious game that will help children with ASDs to recognize and express emotions through facial expressions. The game design tackles one of the main experiential learning cycle of emotion recognition: recognize and mimic (game mode: build a face). We describe the technology behind the game, which focus on a character animation pipeline and a sketching algorithm. We detailed the facial expression analyzer that is used to calculate the score in the game. We also present a study that analyzes what type of characters children prefer when playing a game. Last, we present a pilot study we have performed with kids with ASD.

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© 2011 Springer-Verlag Berlin Heidelberg

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Fernandes, T., Alves, S., Miranda, J., Queirós, C., Orvalho, V. (2011). LIFEisGAME: A Facial Character Animation System to Help Recognize Facial Expressions. In: Cruz-Cunha, M.M., Varajão, J., Powell, P., Martinho, R. (eds) ENTERprise Information Systems. CENTERIS 2011. Communications in Computer and Information Science, vol 221. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24352-3_44

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  • DOI: https://doi.org/10.1007/978-3-642-24352-3_44

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-24351-6

  • Online ISBN: 978-3-642-24352-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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