Abstract
This paper proposes a 3D volume clipping method based on volume distance field, which is suitable for texture-based volume rendering and exploit per-fragment operation on the graphics hardware to implement clipping. High frame rates are achieved and therefore interactive explorations and clippings of volume data are supported.
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© 2011 Springer-Verlag Berlin Heidelberg
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Ruan, N., Zhang, W., Yu, S., Xie, K., Yu, H. (2011). The Study of GPU-Based Parallel Hilbert Huang Transform. In: Deng, H., Miao, D., Wang, F.L., Lei, J. (eds) Emerging Research in Artificial Intelligence and Computational Intelligence. AICI 2011. Communications in Computer and Information Science, vol 237. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24282-3_56
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DOI: https://doi.org/10.1007/978-3-642-24282-3_56
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-24281-6
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