Abstract
Textiles are normally incompressible: when we try to compress them, they immediately buckle. Unfortunately, many cloth simulation solvers disregard this fact. In this paper, we present an efficient method to model buckling using distance contraint. This constraint is formulated as a linear complementarity problem (LCP) and can be easily integrated within a collision handling process.
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Le Thanh, T., Gagalowicz, A. (2011). A New Buckling Model for Cloth Simulation. In: Gagalowicz, A., Philips, W. (eds) Computer Vision/Computer Graphics Collaboration Techniques. MIRAGE 2011. Lecture Notes in Computer Science, vol 6930. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24136-9_22
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DOI: https://doi.org/10.1007/978-3-642-24136-9_22
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