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Digital Improvisational Theatre: Party Quirks

  • Brian Magerko
  • Christopher DeLeon
  • Peter Dohogne
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6895)

Abstract

This paper describes the creation of a digital improvisational theatre game, called Party Quirks, that allows a human user to improvise a scene with synthetic actors according to the rules of the real-world version of the game. The AI actor behaviors are based on our study of communication strategies between real-life actors on stage and the fuzzy concepts that they employ to define and portray characters. Development of content for the system involved the creation of a novel system for animation authoring, design for efficient data reuse, and a work flow centered on parallel data entry and rapid iteration. A subsequent user test of the current system is presented as an initial evaluation of the user-centered experience in participating in a virtual Party Quirks game.

Keywords

Improvisation Theater Player Experience Virtual Characters 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Brian Magerko
    • 1
  • Christopher DeLeon
    • 1
  • Peter Dohogne
    • 1
  1. 1.Georgia Institute of TechnologyTechnology Square Research BuildingAtlantaUnited States

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