Skip to main content

Virtual Location-Based Indoor Guide

  • Conference paper
Serious Games Development and Applications (SGDA 2011)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 6944))

Included in the following conference series:

Abstract

This article proposes a solution for user localization in indoor areas using the compass, accelerometer and Bluetooth of a mobile device to calculate the user’s position within this virtual environment, for it to be used in both entertainment-industry mobile games and serious games. The user’s position is viewed through a 3D virtual environment representing his real position and orientation. The basis of this solution is the utilization of a mobile Bluetooth-enabled device, such as a PDA, where the application is deployed. The application will then use the mobile phone’s Bluetooth to determine the Received Signal Strength Indicator (RSSI) of beacons located within the area. This information is then used to determine the virtual position of the user by triangulation. Additional sensors, such as the accelerometer or the compass provide extra precision and compensate the latency that the Bluetooth positioning solution provides. This solution has proved to be reasonably accurate, inexpensive, and very usable, as it uses virtually no input from the user (since the input the user provides is actually passive). Also, it does not conflict with any other Bluetooth devices, such as other mobile phones.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 54.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 69.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Otsason, V., Varshavsky, A., LaMarca, A., de Lara, E.: Accurate GSM indoor localization. In: Beigl, M., Intille, S.S., Rekimoto, J., Tokuda, H. (eds.) UbiComp 2005. LNCS, vol. 3660, pp. 141–158. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

  2. Priyantha, N.B., Chakraborty, A., Balakrishnan, H.: The Cricket Location-Support System. ACM MobiCom (2000)

    Google Scholar 

  3. Kindenberg, T., Barton, J.: A Web-Based Nomadic Computing System. Hewlett-Packard (2000)

    Google Scholar 

  4. González-Castaño, F.J., Garcia-Reinoso, J.: Bluetooth Location Networks. In: IEEE GlobeCom 2002 (2002)

    Google Scholar 

  5. Hightower, J., Borriello, G.: Location Systems for Ubiquitous Computing. IEEE, 57–66 (2001)

    Google Scholar 

  6. Dishongh, T.J., McGrath, M.: Wireless Sensor Networks for Healthcare Applications. Artech House, Massachusetts (2010)

    Google Scholar 

  7. Ørbæk, P.: Positioning and Location Technologies (2005), http://www.daimi.au.dk/DIS/materialer/positioning-tech.pdf (last viewed on 12/12/2010)

  8. Android: The Developer’s Guide, http://developer.android.com/guide/index.html (last viewed on 21/12/2010)

  9. Wiederhold, B.K., Wiederhold, M.D.: Virtual Reality Therapy for Anxiety Disorders. Amrican Psychological Association, Washington D.C (2004), http://www.vrphobia.eu/index.php?id=publications#anxiety

    Google Scholar 

  10. Bishop, J., Kalson, A., Strickland, K., Schell, J.: Biohazard, Carnegie Mellon Entertainment Technology Center et al (2003), http://www.etc.cmu.edu/projects/biohazard/index.html

  11. Alvarez, J., Djaouti, D., Rampnoux, O.: Serious Games Market: Some key figures. LudoScience (2011)

    Google Scholar 

  12. Jacob J. Coelho A., Issues in the development of location-based games. International Journal of Computer Games Technology (2011)

    Google Scholar 

  13. Jacob, J., Coelho, A.: Geo Wars- The development of a location-based game. Prisma.Com (14) (2010)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Fernandes, T., Jacob, J. (2011). Virtual Location-Based Indoor Guide. In: Ma, M., Fradinho Oliveira, M., Madeiras Pereira, J. (eds) Serious Games Development and Applications. SGDA 2011. Lecture Notes in Computer Science, vol 6944. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23834-5_4

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-23834-5_4

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-23833-8

  • Online ISBN: 978-3-642-23834-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics