Abstract
Wearable technologies are often used for supporting our daily lives instead of aiming to be entertaining. Yet it is in our daily lives that clothing is used to highlight our personas and engage others. In this paper, we describe what type of social acceptance issues might be worth to consider when it comes to entertaining and engaging wearable technology. Our user study with 10 participants was conducted by wearing a T-shirt that served as a display for an online game. The participants wore the T-shirt in their everyday surroundings. We gained a preliminary understanding on peoples’ reactions and the suitability of this type of wearable technology for everyday usage. Our results indicate that established social boundaries for inappropriate attention influence the spectator experience with performative wearable technologies.
Chapter PDF
Similar content being viewed by others
References
Rico, J., Jacucci, G., Reeves, S., Koefoed Hansen, L., Brewster, S.: Designing for Performative Interactions in Public Spaces. In: Proc. Ubicomp 2010, Copenhagen, Denmark (September 23-29, 2010)
Goffman, E.: The Presentation of Self in Everyday Life. Doubleday, Garden City (1959)
Gajadhar, B.J., de Kort, Y.A.W., Ijsselsteijn, W.A.: Shared funn is doubled fun: Player enjoyment as a function of social setting. In: Markopolous, P., de Ruyter, B., Ijsselsteijn, W., Rowland, D. (eds.) Fun and Games 2008. LNCS, vol. 5294, pp. 106–117. Springer, Heidelberg (2008)
Gajadhar, B.J., de Kort, Y.A.W., Ijsselsteijn, W.A.: Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games. International Journal of Gaming and Computer-Mediated Simulations (2008) (in press)
Jonsson, F.: A Public Space of their own. A Fieldstudy of a Game Café as a Third Place. In: Nordic DiGR, Stockholm, Sweden (August 16-17, 2010)
Reeves, S., Benford, S., O’Malley, C., Fraser, M.: Designing the spectator experience. In: Proceedings of CHI 2005. ACM, New York (2005)
Cheung, G., Huang, J.: Starcraft from the Stands. In: CHI 2011, Vancouver, Canada (May 7-12, 2011)
Rantanen, J., Karinsalo, T., Mäkinen, M., Talvenmaa, P., Tasanen, M., Vanhala, J., Alfthan, N., Impiö, J., Malmivaara, M., Matala, R., Reho, A.: Smart Clothing for the Arctic Environment. In: Proc. ISWC 2000, p.15 (2000)
Dunne, L.E., Ashdown, S.P., McDonald, E.: ’Smart Systems’: Wearable Integration of Intelligent Technology. In: International Center for Excellence in Wearable Computing and Smart Fashion Products, Cottbus, Germany (December 9-11, 2002)
Holleis, P., Schmidt, A., Paasovaara, S., Puikkonen, A., Häkkilä, J.: Evaluating capacitive touch input on clothes. In: ter Hofte, G.H., Mulder, I., de Ruyter, B.E.R. (eds.) ACM International Conference Proceeding Series, pp. 81–90. ACM, New York (2008)
Garabet, A., Mann, S., Fung, J.: Exploring Design through Wearable Computing Art(ifacts). In: Extended Abstracts CHI 2002, Minneapolis, Minnesota, pp. 634–635. ACM Press, New York (2002)
T-Qualizer, http://www.tqualizer.com/
Falk, J., Bjork, S.: The BubbleBadge: A Wearable Public Display. In: Proceedings of CHI 1999, pp. 318–319 (1999)
Chicago school (sociology) (April 7, 2011), http://en.wikipedia.org/wiki/Chicago_school_(sociology)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 IFIP International Federation for Information Processing
About this paper
Cite this paper
Puikkonen, A., Lehtiö, A., Virolainen, A. (2011). You Can Wear It, But Do They Want to Share It or Stare at It?. In: Campos, P., Graham, N., Jorge, J., Nunes, N., Palanque, P., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2011. INTERACT 2011. Lecture Notes in Computer Science, vol 6946. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23774-4_41
Download citation
DOI: https://doi.org/10.1007/978-3-642-23774-4_41
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-23773-7
Online ISBN: 978-3-642-23774-4
eBook Packages: Computer ScienceComputer Science (R0)