Integrating Feedback into Wearable Controls
Wearable computing is a highly specialized application domain requiring the development of novel interaction technologies. This is due not only to the distracted and eyes busy scenarios that such systems target, but also due to the necessity of implementing highly wearable systems that take advantage of the affordances of cloth and clothing. This paper presents the design and development of three novel wearable input devices based on commonplace elements of clothing: zippers, cords strung with beads and fabric patches. These devices implement different forms of input (respectively, linear continuous, linear discrete and tagging) and are notable in that they combine input with output in the form of persistent physical feedback – each device is designed to physically and visually resemble the digital information it controls. This paper argues that this approach is novel in the domain of wearable computing and has the potential to significantly improve usability.
KeywordsSmart textiles wearable technology craft materials sensors
- 1.Bächlin, M., Förster, K., Tröster, G.: SwimMaster: a wearable assistant for swimmer. In: Proceedings of Ubicomp 2009, Orlando, pp. 215–224 (2009)Google Scholar
- 2.Rekimoto, J.: GestureWrist and GesturePad: unobtrusive wearable interaction devices. In: Proceedings of the Fifth International Symposium on Wearable Computers, Zurich, pp. 21–27 (2002)Google Scholar
- 3.Schwarz, J., Harrison, C., Hudson, S., Mankoff, J.: Cord input: an intuitive, high-accuracy, multi-degree-of-freedom input method for mobile devices. In: CHI 2010, pp. 1657–1660. ACM, New York (2010)Google Scholar
- 4.Karrer, T., Wittenhagen, M., Heller, F., Borchers, J.: Pinstripe: eyes-free continuous input anywhere on interactive clothing. In: Adjunct Proceedings of UIST 2010, pp. 429–430. ACM, New York (2010)Google Scholar
- 5.Fibretronic Linear Keypad, http://www.fibretronic.com/connectedwear/KP25SH