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GPU-Based Real-Time Virtual Reality Modeling and Simulation of Seashore

  • Minzhi Luo
  • Guanghong Gong
  • Abdelkader El Kamel
Part of the Intelligent Systems Reference Library book series (ISRL, volume 26)

Abstract

As a important natural exterior scene, virtual seashore is widely used as a part of virtual environment for marine simulation, various simulators, games, etc. Nowadays, brilliant achievements about the deep ocean simulations have been made, however, concerning the real-time simulation of seashore, lots of work still need to be further studied. This chapter is devoted to efficient algorithms for real-time rendering of seashore which take advantage of both the CPU calculation and programmable Graphics Processing Unit (GPU). With regard to the modeling of seashore, a concept model based on Unified Modeling Language (UML) as well as precise mathematical models of seashore are presented. While regarding the simulation of seashore, optics effects imitation and the simulation of foam and spray are realized.

Keywords

Virtual Reality Graphic Processing Unit Deep Ocean Breaking Wave Ocean Wave 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© IFIP 2012

Authors and Affiliations

  • Minzhi Luo
    • 1
  • Guanghong Gong
    • 2
  • Abdelkader El Kamel
    • 1
  1. 1.LAGIS, Ecole Centrale de LilleVilleneuve D’AscqFrance
  2. 2.School of Automation Science and Electrical EngineeringBeijing University of Aeronautics and AstronauticsBeijingChina

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