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Weight Reduction of Players by Active Playing Using Accelerometers

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e-Technologies and Networks for Development (ICeND 2011)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 171))

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Abstract

The idea described in this paper deals with a connection of embedded sensors in current smart mobile devices and a game application for mobile devices which results in increased movement of player of these games. Active movement of players was found as one of possible solution how to reduce the weight of playes (users) because of well known global problem of the world is increasing obesity caused by the addiction on the PC games at the young people. This project connects pleasant with useful, respectively playing of the game with physical effort. By the help of the motion sensor (accelerometer) is possible to handle by simple games to whose operating is needed physical impulsion of the player. After it would be possible to take up on this project by the beat measurement of the player in order to check on effectivity of the suggested system. Software was developed in managed code using C# language and .NET Compact Framework platform. Some issues related to real development are also discussed in the rest of paper.

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© 2011 Springer-Verlag Berlin Heidelberg

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Krejcar, O. (2011). Weight Reduction of Players by Active Playing Using Accelerometers. In: Yonazi, J.J., Sedoyeka, E., Ariwa, E., El-Qawasmeh, E. (eds) e-Technologies and Networks for Development. ICeND 2011. Communications in Computer and Information Science, vol 171. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22729-5_21

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  • DOI: https://doi.org/10.1007/978-3-642-22729-5_21

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-22728-8

  • Online ISBN: 978-3-642-22729-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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