Abstract
In this paper, we try to present a social networking model based on a hybrid combination of mp2p and traditional client-server technologies. The handheld devices used today are much better in performance in terms of processing power and memory than many of the web servers of early times. These handheld devices are also equipped with so many multimedia features that they have become the primary device for people to capture day-to-day occurrences. Moreover, a handheld device is always carried by a person with him wherever he goes. We would try to develop a hybrid model of client-server and peer to peer technologies which would provide spontaneous and instantaneous updates to the peers in the trusted group without actually “pushing” of updates by the user, at the same time, overcoming the limitations of traditional client-server approach of the social networking websites of today.
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Varshney, A., Qadeer, M.A. (2011). Mobile Peer to Peer Spontaneous and Real-Time Social Networking. In: Abraham, A., Lloret Mauri, J., Buford, J.F., Suzuki, J., Thampi, S.M. (eds) Advances in Computing and Communications. ACC 2011. Communications in Computer and Information Science, vol 191. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22714-1_45
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DOI: https://doi.org/10.1007/978-3-642-22714-1_45
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