Abstract
The last ten years have seen an explosion in the diversity of digital-life devices, e.g. music and video players. However, the interaction paradigm to use these devices has remained mostly unchanged. Remote controls are still the most common way to manage a digital-life device. Moreover, the interaction between devices themselves is still very limited and rarely addressed by a remote control interface. We present in this paper a study of tangible drag-and-drop, a remote control interface based on the well-known paradigm coming from the graphical user interface. This interaction technique aims at reducing the gap between the digital and physical worlds, enabling the transfer of digital data from one device to another. To validate such a concept, we present two prototypes, along with user studies and a general discussion about the tangible drag-and-drop technique.
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Hopmann, M., Gutierrez, M., Thalmann, D., Vexo, F. (2011). Bridging Digital and Physical Worlds Using Tangible Drag-and-Drop Interfaces. In: Gavrilova, M.L., Tan, C.J.K., Sourin, A., Sourina, O. (eds) Transactions on Computational Science XII. Lecture Notes in Computer Science, vol 6670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22336-5_1
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DOI: https://doi.org/10.1007/978-3-642-22336-5_1
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