Abstract
Game consoles have become ubiquitous, not only for gaming but also as media servers, internet gateways etc. In combination with online networks, consoles feature online gaming in an unprecedented fashion. To participate in the networks and to personalize the services offered, the providers collect, process and forward personal information. This puts user privacy at risk. In this work we analyze the privacy policies of the online networks Playstation-Network, Xbox-Live and Wii, the three major providers. More specifically, we test the compliance of the policies to the current legal situation. We also evaluate if the providers fulfill the fundamental right of a user to obtain information on him. Our results are that all providers commit several violations, and in many cases their practices are not transparent.
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© 2011 International Federation for Information Processing
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Leichtenstern, K., Bee, N., André, E., Berkmüller, U., Wagner, J. (2011). An Empirical Evaluation of the Compliance of Game-Network Providers with Data-Protection Law. In: Wakeman, I., Gudes, E., Jensen, C.D., Crampton, J. (eds) Trust Management V. IFIPTM 2011. IFIP Advances in Information and Communication Technology, vol 358. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22200-9_13
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DOI: https://doi.org/10.1007/978-3-642-22200-9_13
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-22199-6
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