Abstract
Two of the best methods to recognize silhouette to create real-time volume shadow in virtual environment are described in this paper. Volume shadow algorithm is implemented for virtual environment with moveable illuminated light source. Triangular method and the Visible-non visible method are introduced. The recent traditional silhouette detection and implementation techniques used in volume shadow algorithm are improved. With introduce flowchart of both algorithms, the last volume shadow algorithm using stencil buffer is rewritten. A very simple pseudo code to create volume shadow is proposed. These techniques are poised to bring realism into commercial games. It may be use in virtual reality applications.
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Kolivand, H., Sunar, M.S., Farhang, Y., Fattahi, H. (2011). Real-Time Volume Shadow Using Stencil Buffer. In: Zain, J.M., Wan Mohd, W.M.b., El-Qawasmeh, E. (eds) Software Engineering and Computer Systems. ICSECS 2011. Communications in Computer and Information Science, vol 180. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22191-0_59
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DOI: https://doi.org/10.1007/978-3-642-22191-0_59
Publisher Name: Springer, Berlin, Heidelberg
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