Advertisement

Natural and Intuitive Video Mediated Collaboration

  • Joona Manner
  • Juho-Pekka Virtanen
Part of the Smart Innovation, Systems and Technologies book series (SIST, volume 11)

Abstract

This paper presents a project which introduces a novel concept and technical implementation of a video mediated collaboration system. The starting point was to provide tools suitable for professionals particularly in the field of design and engineering. The core of the concept is to create a permanent connection between two remote locations and to combine live video screen and interactive table surface. The aim is to use the best features of existing videoconferencing solutions, smart whiteboards and collaborative file sharing systems. The technical solution is based on utilisation of existing components and low cost software. The first prototypes suggest that this type of system has more intuitive and natural user interface compared to current solutions. With future field testing the challenges concerning the application environment can be better met.

Keywords

Video Mediated Collaboration VMC Natural User Interface NUI intuitive video mediated communication computer mediated communication multimodal systems remote collaboration computer supported cooperative work user interfaces videoconference human centered systems whiteboard smartboard disappearing computer telepresence face-to-face interactive table 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Agius, H., Angelides, M.: Desktop video conferencing in the organisation. Inf. Manage 31(6), 291–302 (1997), doi:10.1016/S0378-7206(97)00009-8CrossRefGoogle Scholar
  2. 2.
    atracTable, http://www.atracsys.com (accessed January 12, 2011)
  3. 3.
    Aurora, http://mindstorm.com (accessed January 12, 2011)
  4. 4.
    Barthelmess, P., Kaiser, E., Lunsford, R., McGee, D., Cohen, P., Oviatt, S.: Human-centered collaborative interaction. In: HCM 2006: Proceedings of the 1st ACM International Workshop on Human-Centered Multimedia. ACM, New York (2006)Google Scholar
  5. 5.
    Cisco, http://www.cisco.com (accessed January 12, 2011)
  6. 6.
    Cooperstock, J.: Making the user interface disappear: the reactive room. In: Bennet, K., Gentleman, M., Johnson, H., Kidd, E. (eds.) CASCON 1995: Proceedings of the 1995 conference of the Centre for Advanced Studies on Collaborative Research. IBM Press (1995)Google Scholar
  7. 7.
    DVTS, http://www.sfc.wide.ad.jp/DVTS/software/win2000/ (accessed January 12, 2011)
  8. 8.
    Everitt, K., Klemmer, S., Lee, R., Landay, J.: Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration. In: CHI 2003: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, New York (2003)Google Scholar
  9. 9.
    EyeBoard, http://www.eyeclick.com (accessed January 12, 2011)
  10. 10.
    Illuminate, http://www.gesturetek.com (accessed January 12, 2011)
  11. 11.
    Isaacs, E., Tang, J.: What video can and can’t do for collaboration: a case study. In: MULTIMEDIA 1993: Proceedings of the First ACM International Conference on Multimedia. ACM, New York (1993)Google Scholar
  12. 12.
    Junestrand, S., Tollmar, K.: Video Mediated Communication for Domestic Environments - Architectural and Technological Design. In: Streitz, N., Siegel, J., Hartkopf, V., Konomi, S. (eds.) CoBuild 1999: Proceedings of the Second International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture. Springer, London (1999)Google Scholar
  13. 13.
    Microsoft Surface, http://www.microsoft.com/surface/en/us/Pages/Product/WhatIs.aspx (accessed January 12, 2011)
  14. 14.
    Olson, G., Olson, J.: Distance matters. Hum.-Comput. Interact. 15(2), 139–178 (2000), doi:10.1207/S15327051HCI1523_4CrossRefGoogle Scholar
  15. 15.
    Polycom, http://www.polycom.co.uk (accessed January 12, 2011)
  16. 16.
    Polyvision, http://www.polyvision.com (accessed January 12, 2011)
  17. 17.
    Sebe, N., Lew, M., Huang, T.: The State-of-the-Art in Human-Computer Interaction. In: Sebe, N., Lew, M., Huang, T. (eds.) ECCV/HCI 2004. LNCS, vol. 3058, Springer, Heidelberg (2004)CrossRefGoogle Scholar
  18. 18.
    Skype, http://www.skype.com (accessed January 12, 2011)
  19. 19.
    Smartboard, http://smarttech.com (accessed January 12, 2011)
  20. 20.
    Streitz, N.: From human–computer interaction to human–environment interaction: Ambient intelligence and the disappearing computer. In: Stephanidis, C., Pieper, M. (eds.) ERCIM Ws UI4ALL 2006. LNCS, vol. 4397, pp. 3–13. Springer, Heidelberg (2007)CrossRefGoogle Scholar
  21. 21.
    Teamboard, http://teamboard.info (accessed January 12, 2011)

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Joona Manner
    • 1
  • Juho-Pekka Virtanen
    • 1
  1. 1.Industrial and Strategic DesignAalto University School of Art and DesignHelsinkiFinland

Personalised recommendations