Leveraging Card-Based Collaborative Activities as Culturally Situated Design Tools

  • D. Scott McCrickard
  • DeMarcus Townsend
  • Woodrow W. Winchester
  • Tiffany Barnes
Part of the Communications in Computer and Information Science book series (CCIS, volume 173)


This paper describes two examples of virtual card games serving as Culturally Situated Design Tools (CSDTs) for young people. CSDTs have promise in helping people to learn by connecting principles from computing with aspects of their heritage or gender. The development and deployment of card games on two cutting-edge platforms (mobile devices and multitouch tables) revealed novel ways to display information to users and important lessons for deploying them to young people.


culturally situated design tools games education mobile multitouch 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • D. Scott McCrickard
    • 1
  • DeMarcus Townsend
    • 1
  • Woodrow W. Winchester
    • 2
  • Tiffany Barnes
    • 3
  1. 1.Department of Computer ScienceVirginia TechBlacksburgUnited States
  2. 2.Grado Department of Industrial and Systems EngineeringVirginia TechBlacksburgUnited States
  3. 3.Department of Computer ScienceUniversity of North Carolina, CharlotteCharlotteUnited States

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