Leveraging Card-Based Collaborative Activities as Culturally Situated Design Tools

  • D. Scott McCrickard
  • DeMarcus Townsend
  • Woodrow W. Winchester
  • Tiffany Barnes
Conference paper

DOI: 10.1007/978-3-642-22098-2_47

Part of the Communications in Computer and Information Science book series (CCIS, volume 173)
Cite this paper as:
McCrickard D.S., Townsend D., Winchester W.W., Barnes T. (2011) Leveraging Card-Based Collaborative Activities as Culturally Situated Design Tools. In: Stephanidis C. (eds) HCI International 2011 – Posters’ Extended Abstracts. HCI 2011. Communications in Computer and Information Science, vol 173. Springer, Berlin, Heidelberg

Abstract

This paper describes two examples of virtual card games serving as Culturally Situated Design Tools (CSDTs) for young people. CSDTs have promise in helping people to learn by connecting principles from computing with aspects of their heritage or gender. The development and deployment of card games on two cutting-edge platforms (mobile devices and multitouch tables) revealed novel ways to display information to users and important lessons for deploying them to young people.

Keywords

culturally situated design tools games education mobile multitouch 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • D. Scott McCrickard
    • 1
  • DeMarcus Townsend
    • 1
  • Woodrow W. Winchester
    • 2
  • Tiffany Barnes
    • 3
  1. 1.Department of Computer ScienceVirginia TechBlacksburgUnited States
  2. 2.Grado Department of Industrial and Systems EngineeringVirginia TechBlacksburgUnited States
  3. 3.Department of Computer ScienceUniversity of North Carolina, CharlotteCharlotteUnited States

Personalised recommendations