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Evaluation of Human Performance Using Two Types of Navigation Interfaces in Virtual Reality

  • Luís Teixeira
  • Emília Duarte
  • Júlia Teles
  • Francisco Rebelo
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6773)

Abstract

Most of Virtual Reality related studies use a hand-centric device as a navigation interface. Since this could be a problem when is required to manipulate objects or it can even distract a participant from other tasks if he has to “think” on how to move, a more natural and leg-centric interface seems more appropriate. This study compares human performance variables (distance travelled, time spent and task success) when using a hand-centric device (Joystick) and a leg-centric type of interface (Nintendo Wii Balance Board) while interacting in a Virtual Environment in a search task. Forty university students (equally distributed in gender and number by experimental conditions) participated in this study. Results show that participants were more efficient when performing navigation tasks using the Joystick than with the Balance Board. However there were no significantly differences in the task success.

Keywords

Virtual Reality Navigation interfaces Human performance 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Luís Teixeira
    • 1
  • Emília Duarte
    • 2
  • Júlia Teles
    • 3
  • Francisco Rebelo
    • 1
  1. 1.Ergonomics LaboratoryFMH/Technical University of Lisbon, Estrada da CostaCruz QuebradaPortugal
  2. 2.UNIDCOM/IADE – Superior School of DesignLisbonPortugal
  3. 3.Mathematics UnitFMH/Technical University of Lisbon, Estrada da CostaCruz QuebradaPortugal

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