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Dealing with Heterogeneity for Mapping MMOFPS in Distributed Systems

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6586)

Abstract

In this paper, we present a distributed heterogeneous system called OnDeGaS (On Demand Game Service), that fits the scalability and latency requirements of MMOFPS networked games. To exploit platform capabilities efficiently, the OnDeGaS system performs a mapping mechanism that assigns the game sessions of a MMOFPS, taking advantage of the specific available computational resources of individual nodes. We show through simulation that this mapping mechanism is able to deal with different heterogeneity conditions in the distributed area. It allows the system to grow at any moment according to the existing demand, while latency values are maintained under the acceptable threshold permitted in MMOFPS games.

Keywords

Game Session Game Service System Overload Master Server Free Core 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  1. 1.Computer Science DepartmentUniversity of LleidaSpain

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