Abstract
In recent years interaction design has looked to questions of most typically positive emotions such as satisfaction, pleasure and delight. This study investigated the factors of FUN as joy and pleasure, which are created in interaction between human and products, and found their relationship. We aim for gaining useful information when we design products. First, the questionnaire regarding SCT (sentence completion test) were conducted and were analyzed by DEMATEL method (Decision MAking Trial & Evaluation Laboratory) As a result, it was found that the factors of FUN were clarified and examined the relationship.
Keywords
- Positive Emotion
- Interaction Design
- Human Machine Interface
- Decision MAking Trial
- Pleasurable Experience
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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References
Ministry of Economy, Trade and Industry: Kansei Value Creation Initiative (2007), http://www.meti.go.jp/press/20070522001/20070522001.html
Hancock, P., Pepe, A., Murphy, L.: Hedonomics: The Power of Positive and Pleasurable Ergonomics, p. 11. Human Factors and Ergonomics Society (2005)
Usability Handbook editorial committee: Usability Handbook. Kyouritsu-Pub. Co., p. 686, p. 564 (2007)
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© 2011 Springer-Verlag Berlin Heidelberg
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Tominaga, S., Doi, T., Yamaoka, T., Misyashita, Y., Toriumi, M. (2011). Structure of FUN Factors in the Interaction with Products. In: Kurosu, M. (eds) Human Centered Design. HCD 2011. Lecture Notes in Computer Science, vol 6776. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21753-1_16
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DOI: https://doi.org/10.1007/978-3-642-21753-1_16
Publisher Name: Springer, Berlin, Heidelberg
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