Hall, E. (1959) The silent language. Garden City, NY: Doubleday.
Argyle, M. (1988) Bodily communication. London, England: Methuen.
Sirkin, D. (2010) Physicality in distributed design collaboration: How embodiment and gesture can re-establish rapport and support better design. In H. Plattner, C. Meinel and L. Leifer (Eds.) Design thinking: Understand, improve, apply, 165–178. Berlin, Germany: Springer.
Clark, H. (2003) Pointing and placing. In S. Kita (Ed.) Pointing: Where language, culture and cognition meet, 243–268. Hillsdale, NJ: Erlbaum.
Howe, J. (2006) The rise of crowdsourcing. Wired Magazine 14(6).
Kittur, A. and Kraut, R. (2008) Harnessing the wisdom of crowds in Wikipedia: Quality through coordination. Proceedings of the 26
Annual SIGCHI Conference on Human Factors in Computing Systems, ACM Press, 37–46.
Ross, J., Irani, L., Silberman, M., Zaldivar, A. and Tomlinson, B. (2010) Who are the crowdworkers?: Shifting demographics in Mechanical Turk. Extended Abstracts of the 28
Annual SIGCHI Conference on Human Factors in Computing Systems, ACM Press, 2863–2872.
Kittur, A., Chi, E. and Suh, B. (2008) Crowdsourcing user studies with Mechanical Turk. Proceedings of the 26
Annual SIGCHI Conference on Human Factors in Computing Systems, ACM Press, 453–456.
Dow, S., Glassco, A., Kass, J., Schwarz, M., Schwartz, D. and Klemmer, S. (2010) Parallel prototyping leads to better design results, more divergence, and increased self-efficacy. In ACM Transactions on Computer-Human Interaction 17(4), ACM Press, 1–24.
Feng, D., Besana, S. and Zajac, R. (2009) Acquiring high quality non-expert knowledge from on-demand workforce. Proceedings on the 2009 Workshop on the People’s Web Meets NLP, ACL and AFNLP, 51–56.
Downs, J., Holbrook, M., Sheng, S. and Cranor, L. (2010) Are your participants gaming the system? Proceedings of the 28
Annual SIGCHI Conference on Human Factors in Computing Systems, ACM Press, 2399–2402.
Gaver, B., Dunne, T. and Pacenti, E. (1999) Design: Cultural probes. Interactions 6(1), 21–29.
Ju, W. and Takayama, L. (2009) Approachability: How people interpret automatic door movement as gesture. International Journal of Design 3(2), 77–86.
Kidd, C. (2003) Sociable robots: The role of presence and task in human robot interaction. Master’s Thesis, MIT.
Woods, S., Walters, M., Koay, K. and Dautenhahn, K. (2006) Methodological issues in HRI: A comparison of live and video-based methods in robot to human approach and direction trials. Proceedings of the 15
IEEE International Symposium on Robot and Human Interactive Communication, IEEE Press, 51–58.
Dillard, J., Solomon, D. and Palmer, M. Structuring the concept of relational communication. Communication Monographs 66, 49–65.
Coan, J. and Gottman, J. (2007) The specific affect (SPAFF) coding system. In J. Coan and J. Allen (Eds.) Handbook of emotion elicitation and assessment, 106–123. New York, NY: Oxford University Press.