Playbook: Revision Control and Comparison for Interactive Mockups

  • Stephen Oney
  • John Barton
  • Brad Myers
  • Tessa Lau
  • Jeffrey Nichols
Conference paper

DOI: 10.1007/978-3-642-21530-8_29

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6654)
Cite this paper as:
Oney S., Barton J., Myers B., Lau T., Nichols J. (2011) Playbook: Revision Control and Comparison for Interactive Mockups. In: Costabile M.F., Dittrich Y., Fischer G., Piccinno A. (eds) End-User Development. IS-EUD 2011. Lecture Notes in Computer Science, vol 6654. Springer, Berlin, Heidelberg

Abstract

When designing interactive interfaces and behaviors, interface designers compare and contrast multiple design ideas, often creating and testing many intermediate user interface prototypes before deciding on a final design. However, existing interface prototyping and creation tools do not effectively let designers explore, compare, or keep track of older versions of interface mockups, implicitly making the assumption that the users of these tools will work with one design alternative at a time. To explore how to enable designers to work with multiple designs in a prototyping tool, we created Playbook, a new system oriented towards helping interface designers keep track of, compare, and create interactive mockups. In this paper, we describe Playbook and discuss ways that future prototyping tools can better support the workflow of designers.

Keywords

prototyping mockups interface design versioning 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2011

Authors and Affiliations

  • Stephen Oney
    • 1
  • John Barton
    • 2
  • Brad Myers
    • 1
  • Tessa Lau
    • 2
  • Jeffrey Nichols
    • 2
  1. 1.Carnegie Mellon UniversityPittsburghU.S.
  2. 2.IBM Almaden Research CenterSan JoseU.S.

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