Abstract
This work presents the authors’ on-going experience in implementing an online VR platform targeted to young pupils with the aim to achieve an in-depth understanding regarding Internet safety risks, protective measures and actions, primarily within the school and family environment. We a) outline design and technical considerations with respect to ‘SimSafety’ development, b) present technical prospects and limitations related to the provision of conceptually ‘rich’ activities to support our educational goals and c) briefly discuss SimSafety’s pilot application so far, under the “story telling” paradigm.
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Fountana, M., Kalaitzis, D., Valeontis, E., Delis, V. (2011). A Story on Internet Safety: Experiences from Developing a VR Gaming Environment. In: Luo, X., Cao, Y., Yang, B., Liu, J., Ye, F. (eds) New Horizons in Web-Based Learning - ICWL 2010 Workshops. ICWL 2010. Lecture Notes in Computer Science, vol 6537. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-20539-2_3
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DOI: https://doi.org/10.1007/978-3-642-20539-2_3
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-20538-5
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