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A Story on Internet Safety: Experiences from Developing a VR Gaming Environment

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6537))

Abstract

This work presents the authors’ on-going experience in implementing an online VR platform targeted to young pupils with the aim to achieve an in-depth understanding regarding Internet safety risks, protective measures and actions, primarily within the school and family environment. We a) outline design and technical considerations with respect to ‘SimSafety’ development, b) present technical prospects and limitations related to the provision of conceptually ‘rich’ activities to support our educational goals and c) briefly discuss SimSafety’s pilot application so far, under the “story telling” paradigm.

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© 2011 Springer-Verlag Berlin Heidelberg

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Fountana, M., Kalaitzis, D., Valeontis, E., Delis, V. (2011). A Story on Internet Safety: Experiences from Developing a VR Gaming Environment. In: Luo, X., Cao, Y., Yang, B., Liu, J., Ye, F. (eds) New Horizons in Web-Based Learning - ICWL 2010 Workshops. ICWL 2010. Lecture Notes in Computer Science, vol 6537. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-20539-2_3

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  • DOI: https://doi.org/10.1007/978-3-642-20539-2_3

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-20538-5

  • Online ISBN: 978-3-642-20539-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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