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Revisiting Monte-Carlo Tree Search on a Normal Form Game: NoGo

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Applications of Evolutionary Computation (EvoApplications 2011)

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Abstract

We revisit Monte-Carlo Tree Search on a recent game, termed NoGo. Our goal is to check if known results in Computer-Go and various other games are general enough for being applied directly on a new game. We also test if the known limitations of Monte-Carlo Tree Search also hold in this case and which improvements of Monte-Carlo Tree Search are necessary for good performance and which have a minor effect. We also tested a generic Monte-Carlo simulator, designed for “no more moves” games.

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Chou, C.W., Teytaud, O., Yen, S.J. (2011). Revisiting Monte-Carlo Tree Search on a Normal Form Game: NoGo. In: Di Chio, C., et al. Applications of Evolutionary Computation. EvoApplications 2011. Lecture Notes in Computer Science, vol 6624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-20525-5_8

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  • DOI: https://doi.org/10.1007/978-3-642-20525-5_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-20524-8

  • Online ISBN: 978-3-642-20525-5

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