Abstract
We revisit Monte-Carlo Tree Search on a recent game, termed NoGo. Our goal is to check if known results in Computer-Go and various other games are general enough for being applied directly on a new game. We also test if the known limitations of Monte-Carlo Tree Search also hold in this case and which improvements of Monte-Carlo Tree Search are necessary for good performance and which have a minor effect. We also tested a generic Monte-Carlo simulator, designed for “no more moves” games.
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Chou, C.W., Teytaud, O., Yen, S.J. (2011). Revisiting Monte-Carlo Tree Search on a Normal Form Game: NoGo. In: Di Chio, C., et al. Applications of Evolutionary Computation. EvoApplications 2011. Lecture Notes in Computer Science, vol 6624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-20525-5_8
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DOI: https://doi.org/10.1007/978-3-642-20525-5_8
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