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“Choose Your Own Architecture” - Interactive Pattern Storytelling

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Transactions on Pattern Languages of Programming II

Part of the book series: Lecture Notes in Computer Science ((TPLOP,volume 6510))

Abstract

The concept of Interactive Pattern Stories is introduced as a way to support software design education. An example interactive pattern story is presented, along with benefits, liabilities, and applicability of the approach. Key benefits include enabling readers to explore different choices to design problems and to experience positive and negative consequences of design choices, and the engaging game-like format. The key liability is the complexity of the writing task. The main application area is to education and learning.

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© 2011 Springer-Verlag Berlin Heidelberg

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Siddle, J. (2011). “Choose Your Own Architecture” - Interactive Pattern Storytelling. In: Noble, J., Johnson, R., Avgeriou, P., Harrison, N.B., Zdun, U. (eds) Transactions on Pattern Languages of Programming II. Lecture Notes in Computer Science, vol 6510. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-19432-0_2

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  • DOI: https://doi.org/10.1007/978-3-642-19432-0_2

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-19431-3

  • Online ISBN: 978-3-642-19432-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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