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Emohawk: Learning Virtual Characters by Doing

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Interactive Storytelling (ICIDS 2010)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6432))

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Abstract

Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built utilizing a free version of Unreal Engine 2 and it features an interactive scenario with four virtual agents controlled by an appraisal-driven architecture playing out a story approximately 5-10 minutes long. Students are engaged in solving game-based tasks with increasing complexity and simple programming tasks related to various parts of the virtual agents curricula. The Emohawk distribution includes documentation, graphical debugging tools and tutorials. The project is in continuous development and we plan a large evaluation for the 2010/2011 academic year.

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References

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© 2010 Springer-Verlag Berlin Heidelberg

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Bída, M., Brom, C. (2010). Emohawk: Learning Virtual Characters by Doing. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds) Interactive Storytelling. ICIDS 2010. Lecture Notes in Computer Science, vol 6432. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16638-9_40

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  • DOI: https://doi.org/10.1007/978-3-642-16638-9_40

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-16637-2

  • Online ISBN: 978-3-642-16638-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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